Impacts of Virtual Clinical Trials Simulations on Science Knowledge and Attitudes
Keywords: Secondary, games, simulations, clinical trials, experimental design, neuroscience
AbstractVirtual Clinical Trials simulations were designed to highlight neuroscience research and reinforce experimental design through the recreation of published clinical trials. This paper reports the effectiveness of Virtual Clinical Trials simulations in improving knowledge of concepts related to the experimental design process and attitudes toward clinical trials, science careers, and scientific possible selves among high school Anatomy and Physiology students. A three-arm experimental design (N=525) was implemented to test the “dose effect” of playing one verses two simulations. While all students increased their knowledge of experimental design concepts and improved their attitudes toward clinical trials, those completing two simulations had the greatest shifts. All students also had a small, but significant improvement in scientific possible selves, though completion of two simulations did not confer any extra benefits. There were no detectable differences in clinical trial career interest. Additionally, the simulations were beneficial to students regardless of gender or ethnicity for knowledge gain and attitude change, and students’ reactions revealed females as being more satisfied with the simulations and minorities more engaged. The results show that content learning, attitude change, and the promotion of science identity is achievable through exposure to simulations, while shifts in career interest are not as consistently realized.
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